LOADING THE GAMES
Place the cassette in the tape recorder and rewind. If you have a 128k machine, then select 48k
mode. Make sure the recorder is properly adjusted (max treble, medium volume) and connected
to the computer (EAR sockets connected). Type LOAD "" and press the ENTER key, then PLAY
the tape. Stop the tape as soon as it has loaded, so that you can load the next game on the
same side afterwards.

CHANGING CONTROL KEYS & JOYSTICKS
Some of these games are keyboard only, FAT WORM supports the Kempston joystick interface,
and some will allow you to redefine their control keys. Select this option to use a PROTEK or
INTERFACE 2 type of joystick - just move the joystick's position in response to the prompts.
If you have a SPECTRUM + 2, plug your joystick into port 1 then redefine your keys to 6,7,8,9,0
for LEFT,RIGHT,DOWN,UP,FIRE.





                          JUNGLE TROUBLE by Mike Richardson

INTRODUCTION
Cross the river using stepping stones to avoid the crocodile, then carry your axe to the forest. Chop down the trees, but watch
out for the monkeys who will snatch your axe or may even kill you if you are defenceless. As you chop the trees your axe will

CONTROLS

KEY		ACTION

5		Left/strike monkey
8		Right/chop tree
6		Down
7		Up/jump

NB: Press 1 for FAST, down to 4 for SLOW


PLAYING THE GAME
Fetch your axe by moving right, into the edge of the screen. A magnified of you axe will appear on the bottom of the
screen. To jump over the stepping stones you must have the longest run up possible, and press the jump key just as you approach
the water. If you fall in the water you will loose your axe and may be eaten by the crocodile.

If you jump sucessfully then release the jump key when you are in the air. To jump the next stone press the jump key just as
your foot touches the rock, then release it again when you are in the air. To climb to the next level position your man at the
bottom of the ladder and then press the move-up key.

To fell a tree stand beside it and repeatedly press the chop key. As you chop a niche appears in the trunk and your axe blade
becomes blunt - so it will take longer to chop (but you can go back to the start for a new one). When the tree is about to fall
it will shake and you must move from under it or die!

If a monkey approaches you may strike it down if your axe is sharp by pressing the 'strike monkey' key as it sits beside you. If
you have no axe then you will lose a life.

To swing across the fire pit, stand on the centre of the rim and press the jump key to grab the rope. If you catch the rope then
keep pressing the jump key to hold on to it. You cannot swing for very long. Release the key to land on the other side of the
pit. As soon as you land start to run home. Press the jump key at the last moment to jump the chasm and keep running home
when you land. If you fall through then try again.








                          HARRIER ATTACK by Mike Richardson

CONTROLS

5				Slower
8				Faster
7				Higher (and take-off)
6				Lower (and land)
0				Rocket                                                                              
space-bar			Eject

NB: Skill level 1 - short mission, relatively large amount of fuel, low chance of damage by enemy flak. Skill levels 2 to 5 -
progressively longer sorties over the island, more fuel and ammunition, greater chance of damage from enemy flak.


PLAYING THE GAME
Take-off and fly (right) towards the island. Speed-up to about three-quarters maximum or you will run out of fuel. Avoid the
guided missile launched by the enemy patrol boat. At higher skill levels the chances of flak destroying you Harrier will greatly
increase, if you fly high you will be detected by enemy jet fighters. Shoot enemy planes and land-based weapons with your rockets
- but dodge out of the way of the explosion or your own plane will be damaged. You may also bomb the enemy artillery as you
fly over the island, but keep enough bombs in reserve to wipe-out their base. Fly on to your other carrier (far side of the island)
to land. At any time during the game you may eject and abort the mission. If you eject just before your plane is destroyed you
will receive bonus points for saving your life.


SCORE
Enemy building									 350
Enemy aircraft									 750
Land-based weapons								 100
Guided missile									  10
Patrol boat									 500
Safe landing									2000
Last second eject								1000




                            SCUBA DIVE by Mike Richardson

CONTROLS
Skill level 1 is easiest. Press K to redefine the playing keys, otherwise use:

KEY							ACTION
Z							Rotate anti-clockwise
X							Rotate clockwise
SPACE							Move forwards and speed up
SYMBOL SHIFT						Move forwards and slow down

NB: After the first game. S may be pressed to SAVE your score table onto tape. Press L to LOAD any such table again afterwards.


PLAYING THE GAME
The screen is divided into two parts, the right shows your depth, oxygen, top score, current score, the score you have in your
hand (ie: object held's value - but can you get it back to the boat?), the current skill level, and the number of 'lives' left.
You start in a boat containing three divers. Press the move forward key to dive in. Avoid all sea creatures and the boat, which
will kill you except if you climb onto the back. When you reach an oyster on the sea bed you must wait until it opens - then
touch the pearl to collect. To climb onto the boat touch the ladder at the back. When you are safely in, your held score is
added to your main score and your oxygen supply is renewed. If while diving you accidentally touch a rock, you will be knocked
unconscious for a few seconds and drop everything.

On the sea bed you will find a hollow containing an octopus which you will have to pass to enter the undersea cavern. This cavern
contains more sea creatures and at the bottom there are giant clams which contain giant pearls. To obtain these pearls wait until
a clam opens then touch the lower segment of the clam. If the clam closes while you are touching it you will be knocked unconscious
for a few seconds. At the bottom of the cavern you will find another hollow containing another octopus which you can pass to
enter the undersea caves.  The first time you manage to pass the second octopus you will gain an extra 'life'.


In the caves you will find more sea creatures, more giant clams, oxygen cylinders and chests of treasure. If you find an oxygen
cylinder you can replenish your oxygen supply by touching it. There may be up to three chests of treasure in the caves. You can
obtain jewels by touching the chests.

If you manage to collect all the pearls and treasure, you will get bonus points and a new set of caves, clams and oysters will appear
at the next skill level.


SCORING						SKILL LEVEL
				   1	   2	   3 	   4

Oyster Pearls			   20	   40	   60	    80
Clam Pearls			   50	  100	  150	   200
Treasure Chest No 1		  250	  500	  750	 1,000
Treasure Chest No 2		  500	1,000	1,500	 2,000
Treasure Chest No 3		  750	1,500	2,250	 3,000
Bonus				2,500	5,000	7,500	10,000

Max. HELD			  250	  500	  750	 1,000

Your diver can hold the max. points shown above before he must return to the boat. When collecting treasure from the chests
your held score will increase to the max. and these points will be deducted from the contents of the chest. When a chest is empty
it will stop glowing and will appear a steady yellow colour,



				FAT WORM BLOWS A SPARKY by Julian Todd

STANDARD CONTROLS

KEY		ACTION
Q		FASTER
A		SLOWER
O		ROTATE LEFT
P		ROTATE RIGHT                                                                                                                                                                        
I		FIRE burper sparky (mine type)
SPACE		FIRE blaster sparky (bullet type)

H		HALT PLAY (activates "BOUNCING BALL ROUTINE")
G		GAME OVER


PLAYING THE GAME
Find and eat 50 of the rotating triangular shapes called "SPINDLES", then find and climb onto the disk (which has the word
"DURELL" written on it) where you must "clone" the worm to complete the game. You must kill or avoid the bugs. If four bugs
get onto your worm you die.

Use the map at the bottom left of the screen to locate spindles, which will appear as small white dots. If you get "bugged" find
a black & white striped block and crawl under it - this is the "de-bugger" (and will remove all your bugs). Eat as many spindles
as you can, as they replenish your supply of sparkies, and you must eat 50 before you can clone yourself. Pick up as many extra
sparkies as you can find (usually running down the data buses). To get onto the data buses you must find a ramp. There are crawler
bugs which you can shoot with blaster sparkies straight from your nose, and there are creeper bugs that fly around in sputniks
which you can shoot down by laying burper sparkies. These will wait until a sputnik is overhead, then rise up to get it. However
if the sputnik is very high, it will probably pass above the burper sparky without being hit,


SCORE
You score points for killing bugs and for collecting spindles. Watch the bottom right of you screen to check your supply of
sparkies (ammunition), and how many spindles you have still to collect before "cloning".



OTHER GAMES BY DURELL
BIG4 VOLUME 2						9.95 (Saboteur II, Thanatos, Sigma 7, Deep Strike)
SPITFIRE						9.95
CHAIN REACTION						9.95
BIG4							9.95 (Saboteur, Turbo Esprit, Combat Lynx, Critical Mass)

Send cheques or postal orders (FREE postage & packing) to Durell Software Ltd, Castle Lodge, Castle Green, Taunton, TA1 4AB.

Or use our 24-hour any-day phone service and order by ACCESS or BARCLAYCARD Just phone 0823 - 252193.
