DALEY THOMPSON'S SUPERTEST 128

Daley Thompson's Supertest is a twelve event game.
You have three lives and must pit your skills and agility against
the computer and the clock. Failure to "qualify" in any of the
events will forfeit a life.

LOADING
Position the cassette in your tape recorder with the printed
side upwards and make sure that it is rewound to the
beginning. Ensure that the connection lead goes from EAR
socket on the recorder to the EAR socket on the Spectrum
and that the MIC socket is disconnected.
Select Tape Loader from the main menu on the Spectrum
128 (for further instructions consult the section on loading in
your manual). Now press PLAY on the recorder. The screen
message should appear and the game will load automatically.
At the end of the loading process follow the screen
instructions. The screen menu will now appear with 3 types
of joystick options or user redefinable keys for control.

CONTROLS
The game can be controlled by keyboard or joystick and most
interfaces are compatible. The keyboard controls are
user-definable and are selected by an on-screen menu. Upon
selecting your choice of controls the "lettering" will appear;
this enables you to input your initials before commencing.
Use the left and right controls to move the pointer and press
fire to select the chosen letter.
To enter your name upon finishing place the pointer on the
end letter (a lower case "e") and press fire or leave your
controls alone. Both will result in your name being entered
and the game will restart.

EVENTS
1. Rowing		7. Javelin
2. Penalties		8. 110m Hurdles
3. Ski-Jump		9. Pistol Shoot
4. Tug O War		10. Cycling
5. Triple Jump		11. Spring Board Diving
6. 100m Sprint		12. Giant Slalom

ROWING
Wait for the starting pistol! Use continuous left/right
movement to increase your speed. You are racing against
both the clock and your CPU opponent. You must beat the
clock to qualify but coming in first gives extra bonus points.

PENALTIES
Your player will run towards the spot, use alternate left/right
keys to build up the power for the shot.
When the ball is reached, press fire to kick.
The direction of the ball is determined by the timing of the
kick and the angle is altered by length of time that the fire
button is depressed.
You have 5 shots and to qualift you must score 3 goals.
Hints
The goalkeeper will respond to save the ball - but he is
susceptible to the same kind of shots that score in a "live"
game.

SKI JUMP
The pistol signals the gate to open and you begin to ski down
the slope. You must use this period to increase your energy
store (continuous left/right movement) enabling the jump to
be sustained for a longer time.
As you reach the end of the slope press the fire button to
enable the skier to leap into the air (the nearer to the end of
the slope the better).
As your man touches down on the snow press the fire button
again but be careful, good timing is all important to avoid a
nasty fall!
You have 3 chances to qualify.

TUG O'WAR
First choose your opponent (point with the cursor hand and
press fire to select).
To qualift you must select an opponent with matching ability
(or above) as indicated on the screen.
Now to do "Battle" - Use continuous left/right controls to
increase the overall power and drag your adversary over the
boundary!
You have 3 chances to qualify.

TRIPLE JUMP
Co-ordination is the key to success in this event, use left/right
controls to gain the maximum approach speed - and press
the fire button as close to the take off line as possible. For
each part of the jump keep the fire button pressed to
increase the angle of the trajectory and release as close to 45
as possible. Your scolre is a combination of the correct speed,
angle and distance.

100m SPRINT
Wait for the starting gun - you're off; now alternate the
running controls for maximum speed in this sprint against
time. Only one chance to qualify in this test of speed.

JAVELIN
Use the running controls to gain speed then press fire before
the line. Keep the fire button pressed until an angle of 45 is
obtained.

110m HURDLES
Wait for the starting gun then press the left and right controls
alternately to run. When a hurdle appears press fire to jump.
Hint
Try to anticipate the hurdles.

PISTOL SHOOT
The game is designed to test finger co-ordination and fast
response is required as you reach more difficult
skill levels.
Wait until one of the six targets turns towards you, aim the
sight using the two running keys (one vertical, one
horizontal), and fire at the red cross-wires at the centre.
Points are awarded for accurate shooting (600 for a bullseye).
There are three chances to qualify and you are allowed 10
shots per qualification round.
Hint
It is easier if you move the sight diagonally towards the target
allowing more time for fine correction.

CYCLING
Wait for the starting gun - you're off; now alternate the
running keys (or joystick) for maximum speed in this sprint against
time. Only one chance to qualify in this test of stamina.

SPRING BOARD DIVING
You are allowed 3 attempts at each dive. When ready press
the fire button to begin bouncing (to gain more height press
again as you touch the board). The diver springs 3 times
before diving off; when repeated left/right control action will
make him somersault.
Cease movement when the diver is about to enter the water,
head first for maximum score.

Four judges give marks (0-9) for:-
(a) Take Off			(c) Dive finish
(b) Number of somersaults	(d) Overall grace

Hint
On take off (bouncing) pressing the fire button at the lowest
position gives maximum points and also extra height for
more somersaults.
Overall grace depends on the position of entry into the water.

GIANT SLALOM
Wait for the green starting light.
Push off - you have a short run to increase your speed until
the first flag appears (use left/right control alternately). Now
press fire button to transfer control to skier's movement
guiding him down the course, through the sets of flag poles,
by using the appropriate left or right controls. To complete
the run correctly you must pass through all gates in a specified
time.
You have 2 chances to qualify.
Hint
Skiing directly down the slope will give you maximum speed,
sharp turns will cut your pace dramatically, as will contact
with the flag poles.
Avoid any objects on the side of the slope as these can prove
fatal.
When you complete all the tests the day restarts and you can
compete again at a more difficult level.
GOOD LUCK



Written by Paul Owens and Jonathan Smith.
PRODUCEND BY JON WOODS
1986 Ocean Software Limited.


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[Re-typed in 2004 AD by Alessandro Grussu
http://www.ag-online.da.ru]
