﻿		Learning 

		  Box



	   Nine Currant Buns

	    Parent's Guide



		Learning

		 at Home



Nine Currant Buns is designed to teach your child a wide range of skills.  These

are introduced in carefully graded steps so that you have control over the

pace at which your child learns and progresses.  This program:



	*teaches your child the numbers 6,7,8 and 9;

	*practises counting from 1-9 and down again;

	*introduces simple addition;

	*introduces simple subtraction;

	*makes sums fun.



On this cassette are seventeen activities:



	Counting Activities

	1.Counting demonstration

	2.Counting, stage 1 6-9 in order

	3.Counting, stage 2 6-9 at random

	4.Counting, stage 3 1-9 in order

	5.Counting, stage 4 2-9 at random

	6.What's the number? stage 1 6-9 in order

	7.What's the number? stage 2 6-9 at random

	8.What's the number? stage 3 1-9 in order

	9.What's the number? stage 4 1-9 at random



	Sums Activities

	1.Adding demonstration

	2.Adding practice stage 1.

	3.Adding, doing sums stage 2

	4.Adding, doing sums stage 3

	5.Taking-away demonstration

	6.Taking-away practice stage 1

	7.Taking-away, doing sums stage 2

	8.Taking-away, doing sums stage 3



Initially, you can do these activities together, but very soon your child will be

able to do them alone.



IMPORTANT Read this guide carefully and familiarize yourself with the

activities before you introduce your child to them.



		Step 1



Use the Rhymes book and the Rhymes tape to

introduce your child to the sequence of

numbers 1-9 and 9-1, and the idea of adding

and taking-away.



		Step 2

     How to plug in your Spectrum



a	Connect your Spectrum TV socket to the

	aerial socket on your TV.

b	Connect your Spectrum

	EAR socket to the EAR

	socket on your cassette

	player.

c	Connect your Spectrum MIC socket

	to the MIC socket on your cassette

	player.

d	Connect your Spectrum

	9VDC socket to the

	Spectrum ZX Power

	Supply Unit.

e	Now plug your cassette player,

	Spectrum ZX Power Supply Unit

	and TV to your mains socket(s).

f	Switch on your TV and turn the sound down to its

	lowest setting.  Find your computer channel.  When

	SINCLAIR RESEARCH appears on the screen, you

	have found the right channel.  If SINCLAIR

	RESEARCH does not appear on any channel, you

	will have to tune one of the channels.  Refer to

	your TV manual for instructions on how to do this.

g	Insert tape, side B upwards, into your cassette

	player.  Rewind to the beginning if necessary.

h	Turn the volume control on your cassette player

	up to just below maximum.  Now you are ready

	to load the program.



		Step 3

	How to load the program:



a	Press J on your Spectrum keyboard.

b	Now hold down SYMBOL

	SHIFT and at the same time

	press P PRINT twice LOAD ""

	should now appear on the 

	screen.  If not refer to the

	Checklist.

c	Now press ENTER.

d	Depress 

	the PLAY

	button

	on your cassette player.

e	A coloured

	border should

	appear on the 

	TV screen.

f	Next stripes

	should appear in

	the border, as the

	program loads.

g	When the striped

	border disappears (after

	approximately 4 minutes),

	you can stop the tape.

	Your program is now

	ready.

h	You may need to

	adjust the controls on

	your TV to obtain the

	best results.



		Checklist



1	Is everything plugged in and turned on?

2	Is your TV on the correct channel?

3	If the stripes do not appear on the screen when you depress the

	play button on your cassette player, check the connections

	between your Spectrum and cassette player, and between the

	cassette player and the mains.  The cassette lead has two grey

	plugs and two black plugs.  Make sure the same colour is plugged

	into the same socket on both the Spectrum and the cassette player

	i.e EAR to EAR and

	MIC to MIC.

4	Is the B side of the cassette facing

	upwards?

5	Is the cassette wound back to the beginning?

6	Is the volume on your cassette player adjusted to just below

	maximum?

7	When you have checked all these, pull out the 9VDC plug to switch

	off your Spectrum.  Reconnect it and start again.



		Step 4

	   How to begin an activity:



a	The first thing to do is to choose whether you want your child to practise counting

	or doing sums.  Press 1 to choose counting or press 2 to select sums.

b	Now press ENTER

c	On the screen will appear a list of activities, 1-9 for counting or 1-8 for sums.  To

	select the one you want press the appropriate number key.  (Each activity is

	explained in full in Step 5)

d	Now press ENTER again.

e	Before you begin, put the overlay over the keyboard.  The screen will tell you

	which overlay to use.

f	Now press any key in the pink area of the overlay to begin, e.g. ENTER.



		Step 5

	    Counting Activity 1:

	   Counting demonstration



a	The screen shows a picture of a baker's shop.  In the shop there is a box containing 		currant buns.  Press ENTER and nine currant buns will jump out of the box, one by one, and 	form the number 9.

b	When ENTER is pressed again the number 9 symbol appears.

c	Press ENTER to sell a bun.  The baker takes one of the buns away.  The remaining buns hop 		back into the box and then jump out to form the number 8.

d	When ENTER is pressed again, the number 8 symbol appears, and so on.

e	Together you can work through all the numbers from 9-1.  You might light to read aloud 		Nine Currant Buns from the Rhyme Book while doing this activity.

f	To move on to another activity, follow the instructions in Step 5.



		           Activity 2:

		Counting, stage 1 6-9, in order



a	The baker's shop appears with the box of currant buns.  A number forms in the

	middle of the screen.

b	Your child now has to move the correct number of buns from the box into the

	number.  Each time any key in the blue area (eg 5) is pressed, a bun jumps from the 

	box into the number.

c	If too many buns are counted, the baker shakes his head and the buns in the 

	number make a surprised sound.  All the buns jump back into the box.

d	When your child has finished counting out the buns, press any key in the pink area.

e	If there are too few buns, the baker shakes his head and your child must count

	some more.

f	If the quantity of buns in the number is right, watch out for a surprise.  Then the

	buns will hop back into the box and another number appears.

g	The numbers appear in the sequence 6,7,8,9.

h	Initially, do this activity together, but very soon your child will be able to do it 	alone.

i	To move on to another activity, follow the instructions in Step 6.



				Activity 3:

		    Counting, stage 2 6-9, at random



The procedure for this activity is the same as for Activity 2 but any number from

6-9 will appear at random.



				Activity 4:

			Counting, stage 3 1-9, in order



The procedure for this activity is the same as for Activity 2 but the numbers will 

appear in the sequence 1-9.



				Activity 5:

			Counting, stage 4 1-9, at random



The procedure for this activity is the same as for Activity 2 but any number from

1-9 will appear at random.



				Activity 6:

		What's the number?  stage 1 6-9, in order



a	The baker's shop will appear on the screen with the box of currant buns.  A number

	(6-9) will appear in the middle of the screen.

b	Your child must move the correct number of buns from the box into the number by

	pressing the appropriate number key in the dark blue area of the overlay.

c	If the number key pressed is too large, the correct number of buns will jump out of

	the box and into the number outline, one by one.  The remaining buns appear, the

	baker shakes his head and all the buns make a surprised sound.  Then all the buns

	jump back into the box.  Your child must now try again.

d	If the number key pressed is too small, the baker shakes his head and your child

	must then try again.

e	When your child presses the right number, the buns run into the number on the

	screen.  Then they jump back into the box and a new number appears.

f	The numbers appear in the sequence 6-9.

g	Initially, do this activity together, but very soon your chid will be able to do it alone.

h	To move on to another activity, follow the instructions in Step 6.



				Activity 7:

		    What's the number?, stage 2 6-9, at random



The procedure for this activity is the same as for Activity 6 but any number from

6-9 will appear at random.



				Activity 8:

		   What's the number?, stage 3 1-9, in order



The procedure for this activity is the same as for Activity 6 but the numbers will 

appear in the sequence 1-9.



				Activity 9:

		    What's the number?, stage 4 1-9, at random



The procedure for this activity is the same as for Activity 6 but any number from

1-9 will appear at random.



				Sums Activity 1:

			     Adding demonstration



a	A sum appears.  Press any key in the pink area and one by one friendly creatures

	appear from behind the first number and move beneath the equals sign.

b	The plus sign then comes to life and takes the creatures from behind the second

	number and places them one by one, next to the creatures from the first number.

c	Then all the creatures disappear behind the answer one by one.

d	If you want to repeat the sum, press any key in the blue area.

e	To move on to another sum, press any key in the pink area.

f	To move on to another activity, follow the instructions in Step 6.



				Activity 2:

			Adding practice stage 1



a	A sum appears on the screen and the first number flashes.  Your child must count

	out this number by pressing any key in the blue area, as many times as the number.

	Each time one of these keys is pressed, a friendly creature scurries out from behind

	the number.

b	When there are the same number of creatures as the number, press any key in the

	pink area.  Your child will not be able to count out too many creatures.

c	If a key in the pink area is pressed when not enough creaturs have been counted

	out, your child must count some more.

d	When your child has counted out the first number correctly, and pressed a pink

	key, the creatures move beneath the equals sign.

e	The plus sign comes to life and the second number flashes.  Your child must now

	count this out as before.  This time, each time a key in the blue area is pressed, the

	plus takes a creature from behind the second number and puts it with the others.

f	When the second number has been counted out, press a pink key.  If the correct

	number of creatures has been counted out, they all move beneath the answer.

g	Now your child counts out the answer to the sum.  This time when one of the keys in

	the blue area is pressed, one of the creatures changes colour, to show that it has

	been counted.  When all the creatures have been counted out, press any key in the

	pink area.

h	If the correct number of creatures has been counted, the creatures move behind

	the anser, one by one.  If not, your child must try again.

i	Press any key in the pink area for another sum.

j	Initially, do this activity together, but very soon your child will be able to do it 		alone.

k	To move on to another activity, follow the instructions in Step 6.



				Activity 3:

			Adding, doing sums stage 2



a	Now the sum appears with the answer omitted.  Your child must count out each

	number as before but this time, the answer is not displayed.

b	When your child counts out the right answer, this number is displayed and the

	creatures move behind it one by one.

c	Press any key in the pink area for another sum.

d	Intially, do this activity together, but very soon your child will be able to do it alone.



				Activity 4:

			Adding, doing sums stage 3



The procedure for this activity is the same as for Activity 3 but now your child must

press the appropriate number key for each number in the sum.



				Activity 5:

			Taking-away demonstration



a	A sum appears.  Press any key in the pink area and one by one creatures appear

	from behind the first number, as in Sums Activity 1.

b	The minus sign turns into a snake.  This takes the creatures and puts them one by

	one behind the second number.

c	The remainder move beneath the answer and one by one disappear behind it.

d	As before, press any key in the blue area to repeat the sum.

e	To move on for another sum, press any key in the pink area.



				Activity 6:

			Taking-away practice stage 1



The procedure for this activity is the same as for Activity 2 but now your child is

taking-away.



				Activity 7:

			Taking-away, doing sums stage 2



The procedure for this activity is the same as for Activity 3 but now your child is

taking-away.



				Activity 8:

			Taking-away, doing sums stage 3



The procedure for this activity is the same as for Sums Activity 4 but now your child is

taking-away.

To move on to another activity follow the instructions in Step 6.

IMPORTANT All the activities have been carefully graded and designed to allow

children to work through them at their own pace.  We suggest that you do not push

your child to more advanced activities before he is ready.  Remember, the activities

should be fun as well as educational.



					Step 6



How to finish an activity

Hold down CAPS SHIFT and BREAK SPACE and press 1 once.

You can now choose another activity as before.



To choose another exercise, hold down CAPS SHIFT and BREAK 

SPACE and press 1 once.



How to end the program

To end the program, simply disconnect the Spectrum ZX Power

Supply Unit from the mains.



How to switch off the sound

To switch off the sound, hold down

keys CAPS SHIFT and BREAK

SPACE and press 3 once.  To switch

the sound on again, repeat this

action.



How to pause

To pause: Hold down keys CAPS

SHIFT and BREAK SPACE and press

4 once.  To continue, repeat this.



NOTE:

These key combinations have been carefully designed to make it

difficult for your child to carry out any of these actions

accidentally.



			(C) Five Ways Software Limited 1984.

		     Arrow, 17-21 Conway Street, London W1P 6JD.













		















