Popeye - The Collection
Type up by Blughes
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TRADE MARK
(C) 1988 King Features Syndicate Inc.
(C) 1992 King Features Syndicate Inc.
(C) Alternative Software 1992

Alternative Software Limited
Units 5-7 Baileygate Industrial
Estate, Pontefract, West Yorkshire
WF8 2LW Facsimile 0977 790243

LOADING INSTRUCTIONS

CBM 64 - Insert rewound tape into player.
Hold down SHIFT and press RUN/STOP. Start the tape.

SPECTRUM 48k - Insert rewound tape into
player. Type LOAD"" and press ENTER. Start the
tape.

AMSTRAD CPC - (Disk users should type
ITYPE and press ENTER before starting). Insert
rewound tape into player. Hold down CTRL key
and press small ENTER key. Start the tape.

Popeye

CONTROLS: KEYS REDIFINABLE - DEFAULT KEYS
A=Down . Z=Left . X=RIGHT . S=Start Game .
H=Hold . R=Redefine Keys . Or Joystick

Life's not all a bowl of spinach for Popeye as he hunts for hearts to win the love of
Olive Oyl. His rival, the macho Bluto, is not amused. He thumps around making pulp of
Popeye. Olive Oyl demands a never ending supply of love! Keep her sweet by collecting 25 scattered hearts
and handing them over. Take care to check Olive's loveometer. When her love level starts to fade you must
restore it by delivering some of the hearts you have collected. The task is not easy. Hearts can be anywhere -
up the lighthouse, on board the ship, under the ocean, locked in the house, on the roof, inside the fruit
machine... It's not just the right door keys that Popeye needs to collect on his way. The coin is for the fruit
machine - but what's the lucky combination you must 'hold'? And why is there an explosive fuse below the
lighthouse? It could have something to do with Popeye firing the canon - but don't let him jump onto a red
flame! Don't get bowled by the flying saucer as it passes the roof, but hop on and see where it takes you.
The sailor man is not the only one seeking Olive Oyl's love. Bluto his rival is pacing up and down outside
Olive's house. Avoid bluto and all the other moving objects -giant birds, flying witches, snoring dragons and
gnashing sharks - as they have a habit of knocking Popeye for six. He'll survive if you have a tin of spinach in
store for him, of course, but you can only carry 8 things around with you - including hearts and keys as well as
tins of the life giving green stuff. Remember, that as well as climbing up and down the stairs and ropes,
Popeye can move backwards and forwards. He can step into doorways out of harms way, go in and out of
buildings and explore behind objects. This takes care of most of his problems, but watch out for Bluto who
switches from layer to layer on his patrol. You score 1000 for each heart delivered, with a time bonus for
delivering them all - and a special reward from Olive!

       up         CONTROLS Amstrad                 up         CONTROLS Spectrum
	   |          and CBM64/128 -           	   |          (Sinclaur/Kempston
left --+-- Right  Joystick only.            left --+-- Right  Joystick)
       |          Fire = Jump/punch (in            |          Space = Jump/punch (in
	  down        fight sequences)          	  down        fight sequences)

Popeye 2
	  
Popeye to the rescue! The Characters: Popeye, Brutus, Olive Oyl, See'Pea, Wimpy, Eugene the Jeep
and Goons. Dangers: Bombs, unsafe rigging, rotten rope bridges, fireballs, blowlamps, coconut throwing monkeys, bouncing springs,
falling anvils, collapsing masonary and falling weights. Features: Spinach, hamburgers, muscle power meter, bonus points feature, 'beat em
up' sequences, cartoon-style animation, music and sound effects. Locations: Shipyard, jungle, the Biff Spinach Factory and building site.
PHEW! A REAL MEGA GAME.
The Gameplay: Popeye must free Olive Oyl who has been captured by Brutus, in a desperate bid to win her affection. Armed with muscle and courage, fortified
with spinach, Popeye must pursue Brutus through many hazardous locations, battling with numerous foes and dangers. On his way Popeye will meet several of his
friends who will either help him or hinder him.
Wimpy will stop Popeye. He has lost his hamburgers. Can Popeye help him collect them all. Swee'Pea is crawling dangerously close to the edge of girders, platforms
etc., unaware of the drop below. Popeye must stop him quickly. (Eek! That was close!) Eugene the Jeep will help Popeye with extra points when Popeye passes
him. Bombs: Popeye must defuse these nasties, otherwise there will be an almighty explosion! Goons: Watch out! They are spoiling for a fight, don't let them knock
out Popeye's lights. Help Popeye catch the cans of spinach in order to get past. Brutus: When Popeye reaches Olive Oyl he will have to fight it out with Brutus. He
will need all the spinach he can get. Be warned, Brutus is a tough cookie and doesn't fight fair, he also carries a dirty great big club!
Scoring and lives etc...
Points are scored for defusing bombs, collecting hamburgers, collecting spinach and rescuing Olive. If Popeye manages to rescue Olive before the 'Bonus' timer reaches
zero, the Bonus amount will be added to the score. On the score panel at the bottom of the screen, the lives are displayed as three hearts. The beating heart will
gradually decrease in size until it disappears, indicating the loss of one life. Also shown on the score panel is a box containing an arm. This will increase in size to a real
'he-man' muscular arm when Popeye is at full strength, and shrink down to weedy proportions gradually. When Popeye is knocked down, he will become invincible for
a few seconds after he has recovered. This is shown by Popeye flickering.

Popeye 3

CONTROLS
C64: 1 or 2 Joysticks only Spectrum: Spectrum of Kempston joystick or keys as follows:
Q = UP . A = DOWN . O = LEFT . P = RIGHT . SPACE = FIRE
NB. Keys can be redefined. Two player mode supports any combination of joysticks or keyboard.
AMSTRAD Joystick or keys as for Spectrum.

Our Hero Popeye has been kidnapped by the evil KRAGGS who wish to conquer the universe. To find
out which planets are vulnerable, an intergalactic wrestling contest has been arranged. Popeye has
been chosen to represent Earth, and must wrestle against 5 different vicious aliens to soave our world from the KRAGGS!
The wrestling match is on a desolate asteroid at the edge of the galaxy. Popeye faces his first of five unearthly opponents in front of a hostile alien crowd. Can you help
Popeye beat his wrestling opponents and save the Earth, or will our world be over run by the marauding KRAGGS!?

THE ALIEN OPPONENTS

TORQUOS from the volcanic planet of CZYKEL
VANTARGA from the planet SYZYGY renowned for his turbo tail spin.
PLASMATIC SHADOW MAN the shadow of fear from the distant planet of PIREXISS
FLUG DURCH with lightning reflexes and manoeuvrability from the distant ZARKAB VALLEY
ANDREK 5 the destroyer, assembled and transported from a distant corner of the galaxy.

THE GAME (1 OR 2* PLAYER)
After a brief introduction by the android announcer, DZ L1N M, the wrestling ring and an information panel will appear. This panel shows Popeye and his opponent
with their energy and power meters and a central green display linked directly to the wrestling referee's master computer so that pin counts can be viewed as they
happen. The aim of each bout is to beat the opponent by pinning him (or it) to the floor for a count of three. To do this successfully, your opponent must be weakened
using a variety of holds and moves. A variety of tactics should be employed, as each alien has unique abilities and strengths. Only by playing will you discover what
these are. In the crowd are Olive Oyl and wimpy, who try to help Popeye by throwing spinach and hamburgers into the ring. When Popeye collects these, it boosts his
energy. Spinach also gives Popeye 'Super Spinach Power', enabling him to use his 'Turbo Typhoon Technique.' Popeye's opponents will realise the value of hamburgers
and may try to collect them too. Also in the crown is nasty old Brutus, who throws bombs into the ring in an attempt to blow up Popeye. However, Popeye can turn this
to his own advantage by attempting to steer his opponent onto the bombs.

*There is a special two player option selected at the start of the game. POPEYE'S MOVES (1 OR 2 PLAYER MODE)
Grapple: Walk up to you opponent and waggle the joystick left and right to hold onto him. the power meter will show how well you are doing. If you power meter
reaches the top before your opponent's, you will then go into the headlock. Headlock: Waggle the joystick left and right. If your power meter reaches the top before
your opponent's, pressing fire will take you into the piledrive. Piledrive: Controlled automatically. At the end your opponent will be flat on the floor. You can then try
for the pin. Kick: Move in the direction Popeye is facing and press fire. Jump: Up and fire. Jump of the ropes: Walk to either back corner of the ring and press up
and fire. Pin: Walk over to your opponent when he is flat on the floor stand over his midsection and press down and fire. You will land on top of you opponent. If his
energy level is low enough, you will be able to hold him down for a count of three, otherwise he will get up. Turbo Typhoon: If you have collected the spinach, a
flashing spinach icon will appear on the panel, next to Popeye. This will enable Popeye to muster his strength to devastating effect for a short time. Popeye will
automatically go into this move from a successful grapple after spinach is collected.

NOTES ON PLAY
By making the power mete reach the top first, you will either break out of the hold, or perform a hold on your opponent without losing energy. You will lose energy if
you are unsuccessful in your attempt at a hold or if your opponent successfully performs a hold. Each successful hold will diminish you opponent's energy. When your
opponent's energy is very low, only then is it worth trying a pin. If your energy is low, try to keep out of trouble and collect hamburgers and spinach to build up your
energy again.

END OF GAME
The game ends when Popeye is pinned, or has beaten all the opponents.

SECOND PLAYER MOVES (2 PLAYER MODE, POPEYE'S OPPONENT)
You may perform all Popeye's moves in the same way, except the Turbo Typhoon and Piledrive.

END OF TWO PLAYER GAME The game ends when either wrestler is pinned.
