DEMON'S REVENGE
(Firebird)
(c) Probe Software


THE GAME
One day Merlin Jnr's master was away at a Sorcerer's seminar and left
him in charge. In an unfortunate fit of clumsiness, Merlin Jnr knocked
over and broke four innocent-looking jars which, unbeknown to him,
contained the four talismans of Trodor the Demon. Now his evil powers
are free in the castle and up to no good. Merlin Jnr must restore the
four talismans to the temples in the heart of the castle before the
Demon can get his revenge.

LOADING
1. Connect a suitable cassette player to your Spectrum according to
   the User Manual, THEN FOLLOW INSTRUCTIONS 3, 4 AND 5 BELOW.
SPECTRUM 48/128 and PLUS 2 OWNERS.
2. Put the 48/128 and Plus 2 systems into 48K mode.
3. Place the rewound cassette into the cassette player.
4. Type LOAD "" on your Spectrum and press ENTER.
5. Press PLAY on the cassette player.
NOTE: Full loading instructions can be found in your Spectrum manual.

PLAYING THE GAME
You control Merlin Jnr and must search for the four pieces of each
talisman and return them to the correct temple each time. Pick up the
two spells that allow you to fire at the demons; these also stop the
demons draining your power when selected. Each of these spells only
works against certain types of demon however. There are two keys to be
found, one operates the wooden doors and the other the metal doors
within the dungeon. Beware in the dungeons since you can enter the
cells without a key but cannot get out without the correct one. To use
an object other than a spell or key, touch the piece of furniture upon
which the object rests, select the object and press the PICK-UP key.
If successful, you will find that the object disappears and is
replaced by another.
Hints: Use objects to reveal pieces of talisman in unusual places.
Standing on a pentagram in a temple will restore your energy.

When you have collected all four pieces of a talisman, you must take
it to one of the temples at the top of the castle and stand before the
altar. Confirmation will be given if you are in the correct temple and
the talisman will appear upon the altar. When all four talismans have
been returned to their respective altars, you must then go and stand
before the altar in the central temple, ie. the starting room.

OBJECTS TO BE USED
Y-fronts to be placed over Drawers
Socks to be placed over Drawers
Leaf to be placed over Potted Plants
Bone to be placed over Skeletons
Match to be placed over Fireplaces
Coin to be placed over Treasure Chests
Knife to be placed over Tables
Zeds to be placed over Beds

KEYBOARD CONTROLS
Pick-up = ENTER  Drop = SPACE  Select = SYM SHIFT
Pause = H  Abort = CAPS SHIFT + SPACE
[Direction/Fire controls are not given on the inlay,]
[but are redefinable in the game.               JimG]
