﻿				TIDY TONY



Tony is a robot that looks after the household of Lazy Larry.  Larry is the most untidy

of people, leaving items all over his house.  Guide Tony through the rooms collecting

the items and take them to their correct places (in between various cupboard).

Watch out for energy sapping household items, which you can destroy with your built in

laser.  Some rooms have Security Doors and can only be left when the green light is

on.  One room has a time warp, all exits bring you back into the same room.  Avoid

this at all costs as you will never get out.  One of the cupboards will replace energy if

items are placed in it.



LOADING:



Type LOAD ""



	Keys 1 - 4	=	Pick up objects

	Pause		=	S key		)Redefinable

	Fire 		=	I key		)Kempston

	Up		=	Q key		)Sinclair

	Down		= 	A key		)Protek

	Left		=	O key		) 48/128

	Right		=	P key



			BIG BEN STRIKES AGAIN



BIG BEN STRIKES AGAIN is not only a game it is also a GAME EDITOR, which enables

you to re-design your own screens.  The program is in two sections:  THE GAME and

THE SCREEN KIT.



THE GAME:



The world-famous reporter, Ben of the Chronicle, has been sent tot the Houses of

Parliament to place together a big story that is about to break.  To obtain his scoop,

Ben must approach celebrities such as Manic Maggie, exchanging gifts for the leaked

information ......however, don't approach unless you have the right gift - you must

decide who will want what ......Oh, and watch out for the nasties too.



Can you help Ben unravel the story in time?  Watch the clock and collect the news

before Big Ben Strikes Midnight.



Features:



After loading you will be presented with the MAIN MENU



Select	Option 1 to Play

	Option 2 to select controls:  Cursor Keys, Sinclair or

	  Kempston joysticks as an alternative to the standard

	Keys:



		Q	-	UP

		A	-	DOWN

		O	-	LEFT

		P	-	DOWN

	  Bottom Row

	Additional controls are also:

		1	-	Music on/off

		2	-	Pause

		3	-	Abandon Game

	  Option 3,4 and 5 are to be used with the Screen Kit.



Once you have mastered the Game, or before, you may re-design any of the 20

screens.



THE SCREEN KIT



The SCREEN KIT is selected by choosing OPTION 3 from the main menu.



On entering the Screen Kit a menu appears at the bottom of the screen.  Select option

you require using keyboard or joystick.





(1)	ROOM - When this mode is selected the room number turns from white to green

and may be changed by moving the joystick or keys left or right and then using the fire

button, or space key, to select room to change.

(2)	DESIGN - Select platforms, etc. from the menu at the right hand side of the screen.

Position the selected component in the play area, with this arrow, and press fire or

SPACE key to fix it.  To EXIT this option and many of the others use ENTER key.

(3)	EDIT - Used in conjunction with DESIGN to remove unwanted components.

Position arrow at the top left hand corner of the object and press SPACE key or fire.



(4)	NASTIES - Up to 6 nasties, may be placed on each screen (3 moving vertically and

3 moving horizontally).  You select the type of nasty from the menu of 20 and define

the limits of movement of each.  The first 10 nasties on the menu move vertically

indicated by 'V' and the remaining ones move horizontally indicated by 'H'.  Entering

this mode clears all the existing nasties from the screen.

(5)	CELEBRITIES - May only be used once and only one is permitted on each screen.

(6)	GIFTS - May only be used once also.

(7)	CLEAR - Clears current screen.

(8)	PLAY - Allows you to test your screen design, or practice on existing screen

without being killed.  You may not collect or exchange gifts in this mode.

(9)	QUIT - Returns to main menu.



Once you are happy with your designs you can save them to tape, so that they can be

played at a later date.  This is done by selecting OPTION 4 on the main menu.

OPTION 5 allows you to re-load a previously saved screen.



GOOD LUCK !!



				STEELYARD BLUES



LOADING:  Type LOAD""

OBJECT:

To collect the golden rivets scattered around the screens.  Watch out for

escalators, collapsing platforms, the hammers and the rocks.

Press 'P' to play or 'E'  for Editor.

Keys 1 - 5 halt play.  Press 'S' to resume.

Left and right = Alternate keys on second row.

Third row stops music

Caps Shift - V = Jump, or if Joystick attached - 

Left = Left, Right = Right and Fire = Jump

Still use Keys for Halt or to stop the music

Caps Shift - Break = Abort

When play mode is selected, you will be asked for a screen number, this must be

entered as a three digit number eg 001.

Existing screens are 001 to 026.

EDITOR MODE:

Can only be worked from keyboard.  On entering the Editor Mode you will see

letters and graphics across the top line plus a view of a screen.

Starting left to right there is :-

S	SA	Rivet	Elev	Wall	C-P	Plat	Bush	G	D



There is also a flashing cursor in the middle of screen.

S=Start position of man.  To renew start position first delete old position (see

'D'), then move cursor to 'S', press Key 9 then move to where man is to be 

placed and press Key 9 again.

SA= This is the position of the 'Safe' box.  Once again delete existing position

first, then move to new position press Key 9 again.



Following this are six graphics which can be placed anywhere on screen.  To do

multiples of your selected graphic, choose the graphic by the same methods as

explained earlier.  Move the cursor to the start of where you want the first

graphic to be, press Key 9 then move cursor in straight lines only, to where

you want the multiple to end.  Press Key 9 again.  The escalator graphic is

explained below.



G=This is the sprite mode.  To change any existing sprite location you must

first delete it in the same way as for the man.  Then move cursor to beginning of

where you want the sprite to start, press Key 9, move cursor to where you want

the sprite to finish, press Key 9.  Move cursor to actual location of sprite

within these boundaries, press Key 9.  You will then be asked for a speed of

1 -4 (1 is the slowest).  Enter speed of your choice.

E=Escalators.  To place escalator move cursor to escalator graphic then move to

where escalator is to start.  Press Key 9.  Move to where escalator is to end,

press Key 9.  Escalator will move according to how you place the cursors e.g.

to have escalator moving right, place the start graphic at the left of the screen

and move cursor to the right of screen.

D=Delete existing sprite or graphic.  Move cursor to 'D'.  Press Key 9.  Now

move cursor to items to be deleted, then press Key 9 again.



There are five other keys to use:

Q = Will bring up a screen for editing.  After pressing Q you will be asked for

screen number.  Use the 001 and 026 sequence.

D = Will delete a screen.  Once again you must enter the screen number.

X = Takes you out of Editor Mode.

S = Save Screens redesigned.  You will be prompted by the screen, have a

cassette in your recorder.

L = Load Previously Saved Screens.  If break key is pressed during either

saving or loading, then randomise Usr 29103 will restart game.



There is sufficient memory for approximately another 50 screens plus the

screens already created, so get designing.



HAVE FUN !!



				PANZADROME



GETTING STARTED



Place the cassette in you cassette player with the volume set at about 7.  Type

LOAD"" and hit ENTER.  After about 30 seconds you'll see the loading screen.  When

the border stops flashing, hit any key and select the option required making sure that

your joystick is in the right port, if you're using one.



The next screen shows the blueprint for your tank which takes a few seconds to build.

When you see the red 'activated' prompt at the bottom of the screen hit any key.  You

are now ready to face the terrors of the Panzadrome.



You'll notice several things about the screen.  On the left is the mine scanner.  This

shows any mines in your path.  Next to the mine scanner are four status windows

indicating the number of mortars you have (you start with none, incidentally - like most

other desirable features on a tank they can be found somewhere else on the island),

your armour screens, fuel status and the number of mines you have.



The six windows to the right show the damage taken by your turret, mine layer,

polycrete module, wheels, mortar and scanner.  Green means you're OK, magenta

means things are looking sticky, red means one more hit and you lose that feature and

black means Aaargh.



In order to repair your tank and pick up extra bits just drop in to your nearest factory.



Mortars are fired by hitting M and then ranging by using the fire button.  Polycrete fills

in craters and repairs damage to the landscape.  Hit P and then fire.



Mines are laid by hitting L.  The next enemy unit to pass over the mine will blow up.



Control keys for the rubberthumb and Spectrum + are CAPS LOCK (Rotate Left) Z

(Rotate Right)  X (Back)  C (Forward and V (Fire).  Q takes you back to the opening

screen.  Use it when you're stuck.

	