﻿"10 TITLES

FOR THE

SPECTRUM

PLUS"

(front)

                    Loading instructions



Type LOAD "" and press ENTER.  Press PLAY

                on the cassette recorder.



LUNAR JETMAN



I can't hold her ... She's breaking up ... She's breaking

up!! ... CRACKLE ...

After JETMAN's poorly assembled multi-stage rocket

started to disintegrate in warp space, he manages to

crash land on a strange undiscovered world, inhabited

by hundreds of restless aliens intent on the total

destruction of the planet Earth.

Desperate to regain the lost minerals, the aliens initialise

their ancient attack mechanisms.  All around, huge missile

installations erupt from deep within the bounds of the planet,

surrounded by their own stratedgic defence stations.  Their

huge linoleum shelled missiles glisten in the distant sunlight

as the multitronic warheads Auto-arm and poise for attack.

With no hope of help from the nearby and unaware Earth,

JETMAN has to destroy all of the installations single handed

before the imminent destruction of his home planet.  Using

over his Hyperglide Moon Rover to carry the strange

equipment and supply Bridging units, with any other

equipment he can find to complete his mission.

Pity he can't find the operation manuals!



CONTROLLING YOUR JETMAN



Your JETMAN is fully controllable using either the keyboard

or joystick and keyboard combined.



KEYBOARD CONTROLS



LEFT JETMAN will fly, walk or drive left using the keys X,N.

RIGHT JETMAN will fly, walk or drive right using the keys C,

M.

FIRE Any key on the second row may be used to fire Quad

Photon Laser Phaser, rapid fire can be obtained by

continuous hold of the fire key, e.g. A,S,D,F, etc.

THRUST Any key on the third row can be used to thrust

JETMAN's Hydrovac JET PAC, e.g. Q,W,E,R, etc.

PAUSE The whole game can be paused using the O key.

PICK UP/DROP JETMAN can pick up or drop a piece of

equipment using either the Z or SYMBOL SHIFT keys.

ENTER/EXIT JETMAN can enter or exit a piece of

equipment, e.e the Hyperglide Moon Rover using the CAP

SHIFT or BREAK keys.

HOVER Any key on the numbers row, from 1 to 9 can be

used to hover JETMAN whilst in flight without the need for

thrust, e.g. 1,2,3,4, etc.



JOYSTICK CONTROLS



JETMAN can be controlled using either the Kempston or

Cursor controlled joysticks by replacing the Left, Right,

Thrust, Hover and Fire commands.



SCORE LINE



The Score Line displays:

One and two player scores

One and two player lives left

Highest score obtained

Various game options are available including:

Joystick & keyboard combined/keyboard select and 1 or 2

player options upon the start of game.



FEATURES



Scrolling Lunar		Pick/Drop Control	Thrust Control

  Landscape		Photon Torpedoes	Fantastic Sound

Hyperglide Moon	Enter/Exit Controls	  Effects

  Rover			Robber Aliens		On Screen Scoring

Missile Launchers	Bridging Platforms	1 & 2 Player Score

Working Amourment	Detachable Weapons	High Score Display

Fully Operational	  Systems		Lives Left Display

  Teleport System 	Hover Button		Massive every hit

Quad Photon Laser 	JETMAN		  explosions

  Phaser		Fly Left/Right



TRANZ AM



The year is 3472 and all that remains on Earth are the

remnants of a once great continent, a barren land, a

desolate place of sand, rocks and boulders.  But ...Life

adapts quickly and brings with it a New Age, a time ruled

by cars and trophies, a land where petrol replaces gold

and esteem is possession of the 8 Great Cups of 

Ultimate.



Possessed for too long by the 'Deadly Black Turbos', the 8

cups remain hidden throughout the land, their strange

inscriptions long since forgotten and their locations

reverently protected.  Your Chance ... A Super Blown Red

Racer equipped with technology far advanced.  A last chance

with a weapon, whose power far surpasses any Black Turbo.

One press and the massive engine thunders into life, the

shrill rumble from the exhausts and the hypnotic whirr beckon

the Deadly Black Turbos.  The noise reaches crescendo and

in one sudden lurch the Red Racers spit forwards across the

land at incredible speed, in the last great battle of your life.

Use your skill to outwit and crash the Deadly Black Turbos

and the instruments to locate and collect the 8 Great Cups of

Ultimate before you run out of fuel.



CONTROLLING YOUR RED RACER



KEYBOARD CONTROLS

TURN ANTICLOCKWISE using the following keys, Z,C,B,

M.

TURN CLOCKWISE using the following keys, X,V,N.

SYMBOL SHIFT.

BRAKE using any key on the second row, e.g. A,S,D,F, etc.

ACCELERATOR using any key on the third row, e.g. Q,W,

E,R, etc.

PAUSE the game by using the CAP SHIFT key.



JOYSTICK CONTROLS



TRANZ AM can be controlled using Kempston Competition

Pro Joysticks,



FEATURES



Crazy Black Turbo	Fuel Gauge		Cities, Signs,

  Pursuit Cars		Mileometer	  	  Boulders Rocks,

Incredible Multi-		Arcade Standard	  Trees, Cacti, Cups

  directional		Fantastic Sound		Pause Button

  Movement		  Effects		Joystick Option

Real Time Clock		Lives/Cups Displayed	Total Playing Area

Local Radar		Super Controlled	  Equivalent to over

Accurate		  Acceleration,		  600 Times Actual

  Speedometer		  Braking and 		  Screen Area.

Temp Gauge		Steering			



ATIC ATAC



I never did believe in Ghosts or Monsters ... Not until

now, not until the Main doors of the Castle closed and

locked themselves behind me ... There's no key here!!!

I'm trapped!!!   HELP!!!...HEELLLPPPP!!!...No-one can

hear me ... I'm alone ... Why do the doors open and slam

shut??!! ...Is anybody there??!! ... Is anybody there??

HHEELLLLPPPP!!!!...I can see strange shapes

materialising on the other side of the room ... Evil Eyes

glaring at me ... Footsteps ... Something's coming down

the corridor ... Something large ... Something cold ... I

must run quickly ... QUICKLY ... HHEELLLLPPPP!!!!...I

must escape before it's too late!!!!



THE CASTLE



Now that you have been trapped in the evil haunted Castle,

your object is to find the hidden Golden Key of A.C.G. and

escape via your only exit, the Main Doors.

The Castle consists of 5 floors, including the 'Atic' and the 

caverns, which contain countless rooms.  Within the many

rooms you may find furniture, food, drink, objects, Ghosts,

Ghouls and Monsters.  Eat and drink sparingly so that you do

not deplete your food supply.  Collect and utilise any objects

you find to your best advantage, be wary of slamming doors

and working trapdoors which will try to trap you and avoid

contact with all the Ghosts and Monsters, as each of these

will use their best endeavours to hamper your search.



YOUR WARRIOR



Each of the characters, Knight, Surf and Wizard, are armed

with their own specific weapons, individula movement type

and use of one set of secret passages, unbeknown to the

others.



CONTROLLING YOUR WARRIOR



KEYBOARD CONTROLS

LEFT Your Warrior will move left using the Q key.

RIGHT Your Warrior will move right using the W key.

DOWN Your Warrior will move dowm by using the E key.

UP Your Warrior will move up by using the R key.

FIRE Your Warrior will use his weapon when the T key is

pressed.

PICK UP/DROP Your Warrior can pick up or drop an object

using teh Z or SYMBOL SHIFT keys.

PAUSE The whole game can be paused using the CAPS

SHIFT or SPACE keys.



JOYSTICK CONTROLS



Your Warrior can be controlled using either the Kempston or

Cursor controlled joysticks by replacing the Left, Right, Up,

Down and Fire commands.



FEATURES



3 Dimensional		Food			Incredible Sound

  Scenario		Valuables	 	  Effects

Knight			Frankenstein		Game Timer

Surf			Mummy			Swag Display

Wizard			Dracula			% Adventure Score

Full 8 way		Devil			On Screen Time

  movement		Witch			  Lapsed Clock

On Screen Scoring	Monks			Keyboard/Joystick

Superb Graphics	Ghosts			  Select

Amazing Animation	Ghouls			Status Scroll

Grave Stones		Hungry Monsters	Pick Up/Drop

Working Trapdoors	Pumpkins		Continuous Pause

Secret Passages	Spiders			  Button

Cross			Multi Lives		Furniture

						Other Gubbins



PSST



Robbie the robot, sits in his garden, fetching the odd

bag of compost to help his prize Thyrgodian Megga

Chrisanthodil grow.  When suddenly, the whole garden

is invaded by the most devillish, destructive insects you

could imagine.  But, Robbie is prepared!

Equipped with three spray cans of the latest insect

repelling drops, smoke and streamers, Robbie bravely

fights to keep all of the deadly garden pests at bay.

All he has to do is figure out which spray kills each insect

outright, as the wrong spray will only stun them momentarily.

If Robbie leaves his plant unattended the insects will swarm

all over it, eat the leaves and the plant will wilt, shrivel back

and die.

Little vermin.  Leave my plant alone.  Oy!  My plant's dying ...

No!  No!  Nasty bugs sucking the life from my Thyrgodian

Megga Chrisanthodil, making her shrink, wilt and die.  I'll

soon put a stop to their little game, quick Spray-O.  This'll sort

'em out.  There!  Take that and that.  Ha!  Ha!

Mustn't die, mustn't die.  It's got to flower, it must do.  It said on

the packet, "takes between two and five minutes to grow", it

can't be much longer, won't be long now...,

Why!  You little ... Quickly get the Super Space Slug Spray

and then the Leech Laser.  Quick, quick.  They breed so fast,

can't hold them back for long.  Hurry!  Hurry!... Arrgg ...



GROWING INSTRUCTIONS



Plant these seed in good soil, growth can be speeded

up by collecting all compost bags, keeping young

shoots free from all garden pests and by looking after

the leaves, which collect sunlight.  Remember, the more

leaves the plant has, the faster it will grow.  As the young

shoots give off an exotic aroma, the plant is especially

prone to and will in fact attract hoards of interstellar

Space Slugs, Scuttling Leeches and Menacing Midges.

Use of correct repellants will prevent all of these attacks.

Please note:  Only approximately 20% of all plants will

blossom and reveal Robbie's ultimate dream.

Growing time approximately 2 to 5 minutes.



CONTROLLING YOUR ROBOT



Your Robot is fully controllable using either the keyboard or

a joystick.

KEYBOARD CONTROLS

LEFT Robot will move left by using the 'Q' key on the third

row.

RIGHT Robot will move right by using the 'W' key on the third

row.

UP Robot will move up by using the 'E' key on the third row.

DOWN Robot will move down by using the 'R' key on the 

third row.

FIRE Robot will fire the various spray cans by using the 'T'

key on the third row.

PAUSE The game may be paused by depressing the CAP

SHIFT key on the first row.



JOYSTICK CONTROLS



PSSST can be controlled using KEMPSTON Competition-

Pro Joysticks, please write for further details.



SCORE LINE



The Score Line displays:

One player and two player scores

One player and two player lives left

Highest score obtained

Various game options are available including:

Joystick/keyboard select and 1 or 2 player options, upon

start of game.



FEATURES



Full 8 way movement	Rapid Continuous	Super Game Tunes

Massive every hit	  Fire			Three Different

  explosions		Weapon		  Insect Spray Cans

Lives left displayed	  Compartments		Compost Bags

High Score Display	Joystick Control		Fly Swatters

One and Two 		  Option			Bonus Point

  player games		Fully Growing		  Features

Pause button		  Chrisanthodil -		Thousands of

Fantastic Sound		  Plus Growing		  Insects

  Effects		  Leaves		On Screen Scoring

Insect Stun		Arcade Standard	Flowering

			  Game			  Chrisanthodil



ã 1986



Tape No 1	Game Title		Start No



BLUE MAX



ZAXXON



SPY HUNTER



TAPPER



Tape No 2	Game Title		Start No



JET PAC



LUNAR JETMAN



TRANZ AM



ATIC ATAC



COOKIE



PSSST



"10 TITLES FOR THE SPECTRUM PLUS"



(back)

BLUE MAX



You're at the controls for this World War I dogfight game.

Shoot down enemy planes, bomb targets, strafe tanks and

gun emplacements - there's constant action on the

incredible 3-D diagonally scrolling screen.  At the same time,

you have to keep track of altitude, speed, fuel and damage.

Medals don't come easy.  You must master a series of flying

skills and perform them with pinpoint accuracy.  One slip and

you've lost it all - even your life.

Happy landings, ace!



JOYSTICK



Blue Max is compatible with the Kempston, AGF, Protek and

Interface Two.



PLAY INSTRUCTIONS

OBJECTIVE



You are Max Chatsworth!  Known by your mates as "the Blue

Max" you wear the very name of the medal given by the Axis

powers to shoot down your plane!  Now, you must earn the

title!  To be successful you must make a final assault on three

specially marked targets within the city.  You have only one

aircraft and very little time to accomplish this most difficult of

missions.



TAKEOFF



Press fire to begin taxi-ing.  When the speed reaches 100

miles per hour, press forward on the joystick.  Your plane will

lift off the runway and you may proceed with your mission at

your desired altitude.  Subsequent takeoffs will begin

automatically when repairs have been made or you can

abort repairs by pressing the fire button (or key).  Again your

speed must be at least 100 mph to successfully lift off.



TARGETS



These include all bridges, buildings, enemy plances, tanks,

anti-aircraft batteries, vehicles, and ships.  From time to time

some targets will be specially marked as follows:

l Buildings and bridges with flashing bullseye

l Flashing enemy planes

l Flashing cars

l Flashing ships



These are primary targets and a certain number must be

destroyed in order to gain entry to the next level.



STRAFING



Air-to-ground strafing can be accomplished by reducing your

altitude to 18-26 feet (the command bar will show a steady

magenta colour), and pressing your fire button.  Left and right

movement will improve strafing results.  Attempting to bomb

will most likely cause a crash.



BOMBING



Bombing is accomplished by pressing the fire button and

pulling back on the joystick (or by pressing the "fire" and

"down" keys simultaneously).  You will descend during a 

bombing run, so be sure that your aircraft is high enough.



LANDING



When a friendly runway approaches, a tone will be heard and

an "R" will appear on the command bar.  Press the fire button

to lower the landing gear, and the "R" will change to "L".

When you are over the runway, descend and land.  Repair

work will begin automatically and you can watch progress on

your command bar.  If you wish to abort the repair work, press

the fire button.  As with all takeoffs, your speed must reach

100 mph before lift off.



CONTROL DISPLAY



The display shows:-

  Fuel remaining

  Bombs remaining

  Altitude and speed

  Score

The large warning letters which appear from time to time

indicate:-

  W = Cross-wind

  P = Enemy plane approaching

  R = Runway approaching

  L = Landing gear down

  Flashing "R" or "L" = Must land (enemy city

approaching).



DAMAGE DISPLAY



Anti-aircraft fire as well as enemy planes can damage your

aircraft.  When hit, the command bar runs red briefly.  Damage

is shown along the top right of the command bar as follows:

F = Fuel leak

B = Bomb gear damaged (intermittent bombing)

M = Decreased maneuverability

G = Machine gun damage (intermittent firing)

When all the above are lit, the next anti-aircraft hit causes a

crash.



COMMAND BAR COLOURS



Red = hit by enemy gun or anti-aircraft

Blue = at same altitude as enemy plane - can now be

              destroyed

Magenta = strafing altitude

Yellow = flying too low - a crash is imminent!

Green = mission completed! - and land and receive award



OPTIONS



Press:-

"K" - To redefine play keys and set game to play via the

           keyboard

"J" - To select the type of joystick in use and set game to 

           play via the joystick

"C" - To select "normal" or "reverse" controls

"G" - To switch gravity on or off

"S" - To start game

(or fire button if joystick selected)

Normal CTRL = push joystick forward to climb, back to

            descend.

Reverse CTRL = pull back to climb, push forward to

            descend.

Gravity = plane will drop when joystick is released

No Gravity = plane will not drop when joystick is released.



PAUSE



Press the "I" key to pause the game.  These is no time penalty

for pausing the game.



HINTS FOR BETTER PLAY



1.  Choose which hoystick direction suits you best.  Most

aircraft are actually flown using Reverse Control.

2.  Climb slightly just prior to releasing a bomb.  Bombing

causes you to drop in altitude.

3.  At higher altitudes you need to lead your target a bit more.

Use your shadow as a general benchmark.

4.  Don't excite the Axis Powers!!  They anger easily and may

come after you in greater numbers.

5.  Stay airborne.  Crashing shortens game play.



ZAXXON



l THE OFFICIAL HOME COMPUTER VERSION OF

       SEGA'S CLASSIC ARCADE GAME

l UNIQUE COLOUR GRAPHICS

l 3-DIMENSIONAL SCROLLING BATTLEFIELD

       COMPLETE WITH ENEMY AIRCRAFT, FUEL TANKS,

       ANTI-AIRCRAFT TANKS

l NERVE-RATTLING SOUND EFFECTS

l INCLUDES DEADLY ZAXXON ROBOT ENCOUNTER



ZAXXON thrusts you into the depths of outer space.  Test

your pilot skills as you strap into the command position.

Prepare for an action-packed challenge of space survival.

Score points as you dive, climb, and swoop down to destroy

the enemy's floating fortress.  Dodge deadly laser barriers,

enemy fuel tanks and your own supply is replenished.

Survive the enemy's fighter fleet attack and face the ultimate

challenge ... the powerful, amoured ZAXXON ROBOT.



OBJECTS OF THE GAME



ZAXXON is a classic space encounter in which you find

yourself at the controls of an attack shuttle spacecraft.  You

must strafe the enemy Asteroid City in an attempt to destroy

fuel tanks, gun emplacements, missiles, and enemy aircraft.



With the aid of an altimeter you must barnstorm your way

through narrow wall openings, lethal electronic barriers, and

deadly rocket fire.  A successful attack-run across the

Asteroid City leads you to a deep space dogfight with

squadrons of enemy planes.  Surviving the perils of outer

space brings you to another Asteroid City and a showdown

with the insidious robot, ZAXXON.

Successfully destroying the evil ZAXXON allows further play

but with increased difficulty.  The game continues until all of

your ships have crashed or been lost to enemy fire.



HOW TO PLAY



USING THE MENU



The menu screen displays four status boxes: one for the

present number of players; one for the skill level; one

displaying whether keyboard or joystick is selected; and

finally, the largest box which displays the current keyboard

selection for movement, fire, etc.

Further to this is a list of keys to press which perform various

functions.

"S" to start;

"I" to go to the instructions pages;

"P" to change the number of players (this is a toggle putting

1 to 2 or 2 to 1);

"L" to change skill level (this loops through "easy", "fair" and

"hard");

"K" to define the game keys - you are asked to press your

key selections with the option to reselect should you make an

error;

"J" to make a joystick selection (keep pressing to loop

through selection).

If the machine is loaded and left unattended the game will

self-demonstrate.

When you press "S" to start the game you are asked to Input

your name, which can be up to eight characters.  This Input

routine has an erase facility using the normal Spectrum

"Delete" keys.  When you are finished inputting your name

press "Enter" to start the game itself.  From now on the 

program will refer to each player by name - a unique feature

of this game.



SHUTTLE CRAFT



Your ship is controlled in the normal aircraft manner.  Pull

back on the stick to climb, push forward to dive.  Left and right

turns are made by moving the stick to the left or right, and the

trigger button fires your laswer cannons.  An altimeter on the

left hand side of the screen helps you to determine your

altitude.  This is especially helpful when navigating through

the wall opeinings and electronic barriers, as well as in deep

space dogfights.  The fuel gauge indicaes fuel remaining,

which is replenished by destroying the fuel depots in the

Asteroid Cities.



ELECTRONIC BARRIERS



In the early levels of play, you must fly over the walls and

under or over the deadly electronic barriers erected to protect

the Asteroid City.  As play progresses, the walls become

more impenetrable, leaving only small openings to pass

through.  These openings are also protected by electronic

barriers, so your task is doubly difficult.

Fire your lasers at the electronic barriers to gauge your

position in relation to the openings.



THE ASTEROID CITIES



At the beginning of your mission you enter the first Asteroid

City.

You must successfully make your way through the city and

destroy as many enemy aircraft as possible.  The higher your

tally here, the fewer aircraft you will encounter in deep space.

You should also destroy the fuel depots to increase your own

supply of fuel and also score points.  Finally, you should

destroy as many radar towers, gun replacements, and base

missiles for the highest possible score.



DEEP SPACE



Successfully negotiating the perils of the Asteroid City leads

to deep space and encounters with those enemy aircraft that

survived your earlier onslaught, as well as enemy tracking

satellites.  The size of the aircraft indicates their altitude.

(Smaller planes are not as high.)  The number of enemy

planes (EP) remaining is displayed in the upper right hand

corner of the screen.   When all enemy planes have been

destroyed a bonus of 1000 points is awarded.



THE CONFRONTATION 



Your flight through the perils of deep space will, if successful,

bring you to yet another Asteroid City.  But this one is different

it is the fortress of ZAXXON, the deadly robot who will appear

launching seeker-missiles.  Destruction of the robot requires

three direct hits on its missile launcher.  After you conquer

ZAXXON, the round advances and the difficulty increases.  If

you lose your ship inside an Asteroid City your next ship will

be launched at the beginning of that city.  The gameplay ends

with the loss of your last ship.  An additional ship is awarded

for scoring 20,000 points.



SCORING



Radar Towers ...............................................................1000

Fuel Tanks ...................................................................  300

Gun Emplacements .............................................  200 or 500

                                                                                  random

Base Missiles ..............................................................    150

Enemy Planes .............................................................    100

                                                   (Increases by 50 each round)

Satellites .....................................................................    300

Robot Missiles .............................................................    200

ZAXXON ......................................................................   1000



SPY HUNTER



THE OFFICIAL HOME VERSION

OF BALLY MIDWAY'S 

1st ARCADE HIT



l You control the turbo charged race car/hydro spy boat.

l You control a deadly arsenal of missiles, machine guns,

        oil slicks and smoke screens.

l Sophisticated spy-challenging graphics.

This is hardly a game.  It is a high-speed test of your secret

agent skills.  Meet the challenge and survive Spy Hunter!



You are a world class spy driving for your life in your ultra-

equipped turbo-charged spy mobile.  The road is crawling

with Enemy Agents bent on your destruction.  They'll stop at

nothing ... so neither can you!

Manoeuvre your car with all the speed and skill you can,

always watching for the Road Lord, the Switch Blade, the

Enforcer and other Enemy Agents as they try to stop you cold

on land and water.  You must destroy them before they

destroy you!



KEYBOARD CONTROL



User defined - see main menu.



JOYSTICK CONTROL



Compatible with a variety of joystick interfaces.  Without use

of FIRE button, joystick movements are:

UP: Forward, up the screen, accelerating to maximum

speed.

LEFT and RIGHT: Moves vehicle to left and right.

DOWN: Down the screen, decelerating until car stops.

FIRE button initiates weapons systems selection.

The joystick movements below select and discharge

particular weapons, if collected, but do not control cehicle

direction or speed until FIRE button is released.

UP/DOWN		Machine gun, or Rocket if it has

UP/DOWN LEFT	been collected and helicopter

UP/DOWN RIGHT	is in close proximity of

			Spy Hunter car.

MIDDLE:		Waits for weapons choice

LEFT:			Oil Slick

RIGHT:			Smoke Screen



SCREEN AND GAMEPLAY



Your Spy Hunter adventure game starts as the Weapons

Van rolls up from the bottom of the screen and pulls over to

the shoulder of the road.  The van stops and your Spy Car

rolls out of the back, armed with machine guns.  You then

manoeuvre your car onto the road as the action begins.

The road will branch and fork as you go.  You must be careful

as you dodge and chase enemy agents not to swerve off the

road.  If you do, you'll lose one of your Spy Cars.  When you

lose a Spy Car and you still have Spy Cars in reserve, a

Weapons Van appears from the bottom of the screen and

pulls over to the road shoulder to let the new Spy Car roll out

of the back onto the road for more action.  If you have no

remaining Spy Cars, the game is over.

The terrain will change as you traverse the course.  Screen

backgrounds will change colour as indication of a new

terrain.

As the course continues, you'll come to a waterway.  Here

your Spy Car enters a boathouse and automatically becomes

amphibious and skims along the surface of the water.  Don't 

think you're safe.  The water is teeming with other Enemy

Agents.

There is also a stretch of bridges and a stretch of Icy Road in

other screens.



WEAPONS



A Weapons Van appears on the road, ready to supply your

Spy Car with the appropriate new weapon.  To gain access to

the new weapons, you must "dock" with the Weapons Van.

To do this, allow the Van to pass you, then get behind it and

drive up into it.  The Van will automatically let the Spy Car roll

out once the weapons have been transferred.

The weapons you have available to you at any given time are

displayed at the bottom right of the screen.

You can also use your Spy Car to destroy some enemy

agents by ramming them off the road for points.



ENEMY AGENTS



The Spy Car faces various Enemy Agents along the course.

Each Enemy Agent, except the Road Lord, has its own

unique weaponry.  They are:



The Road Lord (bulletproof)

Must be rammed off the road by Spy Car

Switch Blade

Extended buzz-saw hubcaps to slash cars

Barrel Dumper

Dumps barrels in water ahead of Spy Boat

The Enforcer

Fire a shotgun

The Copter (Mad Bomber)

Drops bombs onto Spy Car

Doctor Torpedo

Fire torpedoes at Spy Boat



Running off the road, or running into a screen boundary, at

any time will also cost you a Spy Car.



SCORING



You will lose points if you destroy any of the innocent civilian

vehicles.

The player's score is displayed at the bottom left corner of

the screen.  Current High Score is displayed on the menu

screen.

Here's how the score adds up:

Travelling on the water .. 15 points for every 1/4 of screen

Travelling on the road  ..  25 points for every 1/4 of screen

If you destroy:

The Road Lord .................................................150 points

Switch Blade ...................................................150 points

The Enforcer ....................................................500 points

The Copter (Mad Bomber) .................................700 points

Barrel Dumper ..................................................150 points

Doctor Torpedo .................................................500 points

Each time you enter or exit the boathouse, as you move from

land to water and back again, you earn 1500 points.



TAPPER



THE OFFICIAL HOME VERSION

OF BALLY MIDWAY'S ARCADE HIT

SIDE-SPLITTING, SODA-SLINGING

LAUGHS AND SPILLS!

Belly-busting Soda Fountain Fun, Including:



l Mad-capped, soda-starved, clammering cowboys, sports

       fans, punks and space creatures.

l Plus a head-spinning Soda Bandit Bonus Round

Awesome colour-packed action graphics.

Just try to keep your cool as hot-headed, crazy customers

blitz your bar for another cold one.



You are the frenzied bartender trying to keep the never

ending flow of thirsty customers well watered,  you'll have to

keep slinging sodas, collecting your tips and occasionally

guessing which cans of soda the Soda Bandit has shaken.

As if that's not enough work for one bartender, try covering

four different bars with a different crazy crowd in each bar.

There's the Old West Saloon, the Jock Bar, the Punk Rock

Bar, and the Space Bar.

Keep the sodas coming, but not too fast.  You'd better be sure

you've got a customer without a drink or the drink will slide

right off the bar and no self-respecting bartender throws 

drinks away.  Keep you eyes open for the empties the 

customers sling back your way.



SCREEN AND GAMEPLAY



Tapper consists of five separate game screens.  The Old

West Saloon, the Jock Bar, the Punk Bar, the Space Bar and

the Bonus Round which occurs between each of the four bar

scenes.

The score for player 1 is displayed at the upper left of the

screen.  The number of lives remaining is shown below in the 

form of glasses.  Each time a player loses a life one glass is

eliminated.  You can accommodate up to 10 lives; 9 games

and one player on the screen.

The details for player 2 are shown on the right 1 up or 2 up

will flash according to which player is playing.

The score for player 1 is displayed at the upper left corner of

the screen.

The number of lives that player has remaining is indicated by

up to nine hearts (one for each life) in the upper right corner

of the game screen.  Each time a player loses a life, one of the 

hearts is eliminated.  Ten lives is the maximum you can

accumulate.  Nine Hearts plus one player on screen.  If you

are playing a two-player game, the score for player 2 appears

at the upper left corner of the screen and that player's number

of lives is displayed at the upper right of screen.

The score for player one is stored at the bottom of game

screen and swaps back and forth for players.



BONUS ROUND



In the Bonus Round "Watch Closely" appears on the bottom

left of screen.

The Bartender waits at the side of the bar as the Soda Bandit

appears.

He'll shake five of the six soda cans on the bar and shuffle the

cans around.

You'll have to keep a close eye on the one can he has not

shaken.  When the Soda Bandit has stopped shuffling the

cans around, using the joystick, move the Bartender over to

the can you think was not shaken by the Soda Bandit.  Push

the ACTION button to open the can you have chosen.  If you

have chosen the unshaken soda can you receive a 3,000

point bonus to the sound of the Bonus Tune.  If however, you

have mistakenly opened one of the cans the Soda Bandit

has shaken, you'll get a shot of soda sprayed in your face.



BAR SCENES



In order to advance through each of the screens comprising

the different bar scenes, you must successfully serve each of

the customers as they approach you at each bar.  When a 

customer finished his soda, he'll sling his mug back to the

bartender.  The Bartender must catch the empty mug, or lose

a life.  To collect added points, you may collect the tips the

customer will occasionally leave on the bar.  When you grab

the tip, a duo of dancing girls appear on the stage.  But be

careful!  When they do, the customers will naturally turn

around to see them and while their backs are turned, any

mug of soda you sling will end up on the floor!  In order to

survive the demands of tending bar, there are three things

you must avoid.



1.	Do not allow a customer to get all the way to the 

	Bartender's end of the bar without a drink.  If you do, the

	disgruntled customer will sling the Bartender down the

	bar.

2.	If the Bartender jumps the gun and slings a soda where

	there is no customer to grab it, the mug will crash at the

	end of the bar.

3.	After customers at the bar have gulped down their sodas,

	they sling their empty mugs back to the Bartender, if he

	is still on the screen.  Do not let the mugs get by.  If they

	do, it will crash on the floor.

	Each time any of these three events occur, your

	Bartender will lose one of his lives.



	SCORING



	Get Cowboy/girl out of Door ..........................      50 points

	Get Sportsperson out of Door ........................      75 points

	Get Punk Rocker out of Door ........................     100 points

	Get Space Creature out of Door ....................     150 points

	Catch an Empty Mug ...................................     100 points

	Pick up Tip .................................................   1,500 points

	Complete Screen (get all customers out)........   1,000 points

	Complete Bonus Rack .................................   3,000 points   



	EARN EXTRA BARTENDERS



	Beginner - earn extra Bartender lives every 10,000 points.

	Arcade -    earn one extra life after your first 20,000 points

	                and another life for each additional

	                60,000 points.



JET PAC



The 'Acme Interstellar Transport Company' is delivering

SPACESHIP KITS to various planets in the solar systems

throughout the Galaxy; and as chief test pilot, all you

have to do is assemble the Rockets, and thrust onto

your next destination.

But! as you don't often get the chance of a free trip across the

Galaxy, and space travel is, oh, so expensive, now is your

chance to get rich!  You might just as well stop off on several

planets on your journey, collect the odd sack of precious

gems, elements or gold, and take them back with you.



SOUNDS SIMPLE DOESN'T IT!



But!  before you go and make yourself the richest person in

the whole Universe, you must remember to refuel your

Spaceship, every time you land on a planet, with 6 fuel pods.

Any other goodies you collect, are yours to keep.  Upon

landing, you will find yourself equipped with the very latest

hydrovac JET PAC, which can automatically air lift almost

any rocket stage, fuel pod or valuables, you care to land

upon, and release them over the rocket ship base, plus

megga powerful, Quad Photon Laser Phasers, to blast any

nasty, mean, little aliens who might object to your visit.

And my!  do those aliens get upset, when you collect all of 

their valuables, and sneak off, without so much as a by-your-

leave.



CONTROLLING YOUR JET MAN



Your Jet Man is fully controllabloe using either the keyboard or

a joystick.



KEYBOARD CONTROLS



LEFT Jet Man will fly or walk left using alternate keys on the

bottom row, e.g. Z,C,B,M.

RIGHT Jet Man will fly or walk right using alternate keys on

the bottom row, e.g. X,V,N,SYMBOL SHIFT.

FIRE Any key on the second row may be used to fire the

Quad Photon Laser Phaser, e.g. A,S,D,F,etc.

Rapid laser fire may be obtained by continuous hold of the

fire key.

THRUST Any key on the third row can be used to thrust Jet

Man's Hydrovac JET PAC, e.g.Q,W,E,R,etc.

HOVER Any key on the numbers row can be used to hover

Jet Man whilst in flight without the need for thrust, e.g.

1,2,3,4,etc.



JOYSTICK CONTROLS



Jet Man can be controlled using KEMPSTON Competition-

Pro Joysticks, please write for further details.



SCORE LINE



The Score Line displays

One player and two player scores

One player and two player lives left

Highest score obtained.

Various game options are available including

Joystick/keyboard select and 1 or 2 player options, upon

start of game.



SIZE B



This JET PAC cassette comprises of a top quality, screw

fastened, cassette case, with integral hard windows and

has been recorded on top quality tape, twice on one

side, serially, to give you twice the reliability of ordinary

game cassettes.



FEATURES



Multi stage rockets.	Gold gems, fuel,		Refuel spaceship

Universe of		radioactive		feature.

planets.			elements/liquids to	Rocket module

Thousands of 		steal.			auto position.

aliens in desperate	Moon walk left/		Fantastic sound

need of blowing up.	right.			effects.

Quad Photon Laser	Fly left/right.		On screen scoring.

Phaser.			Rocket module		1 & 2 player games.

Hydrovac JETPAC	assembly.		High score display.

Collect-a-pod.		Auto rocket land/	Lives left displayed.

Hover button.		launch.			Massive every hit

Thrust control.		Floating platforms.	explosions.



COOKIE



Charlie the Chef keeps all the ingredients locked away in

the pantry, only letting them out when he wants to cook

them!

Now this makes them jolly upset, let me tell you.

So!  As soon as they can, the ingredients dash out of the

pantry dragging all the sorts of nasties, found in the

bottom of drawers and cupboards, with them, to escape

and run wild.

Poor old Charlie!  he has to daze the ingredients with his

flour bombs and knock them into the mixing bowl,

because if they go in the dustbins they will be eaten by

the bin monster, who doesn't care one little bit where he

throws any of his rubbish.

Should any rubbish or nasties get into the cake mix then

the "ingredients needed" counter will change, and

Charlie will have to work quicker and faster, if he's going

to bake his cake.



CONTROLLING CHARLIE CHEF

KEYBOARD CONTROLS



LEFT Charlie will move left by using the 'Q' key.

RIGHT Charlie will move right by using the 'W' key.

DOWN Charlie will move down by using the 'E' key.

UP Charlie will move up by using the 'R' key.

FIRE Charlie will throw flour bags when the 'T' key is

pressed.

PAUSED the game by using the CAP SHIFT key.



JOYSTICK CONTROLS



COOKIE can be controlled using either Kempston or Protek/

cursor controlled joysticks by selecting the correct mode.



FEATURES



Superb Graphics 	On Screen Scoring	Mixed Peel

Flour Bags		Ingredient Count		Arcade Standard

Bin Monster		Pantry			  Game

Continuous Fire		Dustbins		Tin Tin Can

High Score		Mixing Bowl		Mike the Pike

  displayed		Crafty Cheese		Bernie Bolt

Pause Button		Chunky Chocolate	Terry Tack

1 & 2 Player games	Sneaky Sugar		Wally Washer

Full 8 way		Colonel Custard		Super Game Tunes

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