Comments: Oleg recalls: "This game was originally written on a Ukraine clone of the ZX Spectrum, named Orel' BK-08 (Dnepropetrovsk variant). This machine has 64K RAM and 16K ROM. Sea Fight uses the Orel' BK-08 "shadow" memory (placed in 0000-3FFF) to save the title screen, and right before playing, it is restored. You will see colour attributes on the Spectrum 48K, but this is correct - the game is ready to be played - the screen restoration only works on the Orel' BK-08.#Interesting fact: The main artist of Sea Fight is Svetlana Golichenko. She is my sister!"